Designing mobile and wearable applications is a challenge. The context of use is more important than ever and traditional methodologies for elicitation and specification reach the...
Abstract: Best Practices in Longitudinal Research This workshop will identify best practices for longitudinal research through an in-depth exploration of methods and metrics for c...
We present ARWin, a single user 3D augmented reality desktop window manager, placing 3D user interfaces into a physical desktop workspace. We explain our design considerations and...
This paper describes a preliminary investigation of how the capabilities of wearable computers may be used to provide task guidance in mobile environments. Specifically, this stud...
In this paper, a system called GENTORO that supports children's storytelling activities is proposed. By using GENTORO, children can make a robot play their story in the real ...