Current practice in Human Computer Interaction as encouraged by educational institutes, academic review processes, and institutions with usability groups advocate usability evalua...
We investigate methods of segmenting, visualizing, and indexing presentation videos by both audio and visual data. The audio track is segmented by speaker, and augmented with key ...
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
A significant proportion of research in the field of tangible interaction involves children. A common aspiration is to offer benefits through tangibility, related to ease of use a...
Bieke Zaman, Vero Vanden Abeele, Panos Markopoulos...
The ready availability of online source code examples has changed the cost structure of programming by example modification. However, current search tools are wholly separate from...
Joel Brandt, Mira Dontcheva, Marcos Weskamp, Scott...