Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
The creation of a complex web site is a thorny problem in user interface design. First, di erent visitors have distinct goals. Second, even a single visitor may have di erent need...
An intriguing anomaly of the usual way of designing Fitts’ law experiments in experimental psychology and HCI is exposed: experiments are traditionally designed so as to careful...
Despite the increasing maturity of model-driven development (MDD), some research challenges remain open in the field of information systems (IS). For instance, there is a need to i...
Despite the plethora of vibrotactile applications that already have begun to impact our everyday life, how to design vibrotactile patterns easily and efficiently remains to be a ...