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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
IJCAI
1997
15 years 8 months ago
Adaptive Web Sites: an AI Challenge
The creation of a complex web site is a thorny problem in user interface design. First, di erent visitors have distinct goals. Second, even a single visitor may have di erent need...
Mike Perkowitz, Oren Etzioni
CHI
2009
ACM
15 years 11 months ago
The problem of consistency in the design of Fitts' law experiments: consider either target distance and width or movement form a
An intriguing anomaly of the usual way of designing Fitts’ law experiments in experimental psychology and HCI is exposed: experiments are traditionally designed so as to careful...
Yves Guiard
CORR
2011
Springer
227views Education» more  CORR 2011»
15 years 1 months ago
Message Structures: a modelling technique for information systems analysis and design
Despite the increasing maturity of model-driven development (MDD), some research challenges remain open in the field of information systems (IS). For instance, there is a need to i...
Sergio España, Arturo González, Osca...
HAPTICS
2009
IEEE
16 years 1 months ago
Vibrotactile score: A score metaphor for designing vibrotactile patterns
Despite the plethora of vibrotactile applications that already have begun to impact our everyday life, how to design vibrotactile patterns easily and efficiently remains to be a ...
Jaebong Lee, Jonghyun Ryu, Seungmoon Choi