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» A user interface for interactive cinematic shadow design
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CVPR
2012
IEEE
13 years 9 months ago
Dense reconstruction on-the-fly
We present a novel system that is capable of generating live dense volumetric reconstructions based on input from a micro aerial vehicle. The distributed reconstruction pipeline i...
Andreas Wendel, Michael Maurer, Gottfried Graber, ...
CHI
2006
ACM
16 years 7 months ago
Motivating participation by displaying the value of contribution
One of the important challenges faced by designers of online communities is eliciting sufficent contributions from community members. Users in online communities may have difficul...
Al Mamunur Rashid, Kimberly S. Ling, Regina D. Tas...
SIGGRAPH
1997
ACM
15 years 11 months ago
Interactive simulation of fire in virtual building environments
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
Richard W. Bukowski, Carlo H. Séquin
CHI
2011
ACM
14 years 10 months ago
Placing a value on aesthetics in online casual games
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...
HRI
2009
ACM
16 years 1 months ago
Providing route directions: design of robot's utterance, gesture, and timing
Providing route directions is a complicated interaction. Utterances are combined with gestures and pronounced with appropriate timing. This study proposes a model for a robot that...
Yusuke Okuno, Takayuki Kanda, Michita Imai, Hirosh...