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» A user interface for interactive cinematic shadow design
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UIST
2006
ACM
16 years 16 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
EICS
2010
ACM
15 years 11 months ago
How assessing plasticity design choices can improve UI quality: a case study
In Human Computer Interaction, plasticity refers to the capacity of User Interfaces (UIs) to withstand variations of context of use while preserving quality in use. Frequently, in...
Audrey Serna, Gaëlle Calvary, Dominique L. Sc...
VR
2002
IEEE
152views Virtual Reality» more  VR 2002»
15 years 11 months ago
ArtNova: Touch-Enabled 3D Model Design
We present a system, ArtNova, for 3D model design with a haptic interface. ArtNova offers the novel capability of interactively applying textures onto 3D surfaces directly by brus...
Mark Foskey, Miguel A. Otaduy, Ming C. Lin
MHCI
2007
Springer
16 years 22 days ago
Effective learn-quiz generation for handheld devices
In this demonstration, we present a system that enables users to easily generate quizzes for mobile devices. With our program, they can create multiple choice tests and general qu...
Wolfgang Hürst, Sabine Jung, Martina Welte
AUTOMOTIVEUI
2009
ACM
16 years 1 months ago
Assessing subjective response to haptic feedback in automotive touchscreens
The increasing use of touchscreen interfaces in vehicles poses challenges to designers in terms of optimizing safety, usability and affective response. It is thought that the appl...
Matthew J. Pitts, Mark A. Williams, Tom Wellings, ...