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ACMACE
2009
ACM
15 years 10 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
WWW
2007
ACM
16 years 7 months ago
Optimal audio-visual representations for illiterate users of computers
We present research leading toward an understanding of the optimal audio-visual representation for illustrating concepts for illiterate and semi-literate users of computers. In ou...
Indrani Medhi, Archana Prasad, Kentaro Toyama
TEI
2010
ACM
172views Hardware» more  TEI 2010»
16 years 1 months ago
FlexiKnobs: bridging the gap between mouse interaction and hardware controllers
Parameters in audio or video editing applications can mostly be controlled by a variety of hardware devices such as MIDI controllers. These, however, usually feature only a limite...
Kristian Gohlke, Michael Hlatky, Sebastian Heise, ...
GRAPHICSINTERFACE
2007
15 years 8 months ago
Jump: a system for interactive, tangible queries of paper
This paper introduces Jump, a prototype computer vision-based system that transforms paper-based architectural documents into tangible query interfaces. Specifically, Jump allows ...
Michael Terry, Janet Cheung, Justin Lee, Terry Par...
HICSS
2003
IEEE
103views Biometrics» more  HICSS 2003»
15 years 12 months ago
Theory and Evaluation of Human Robot Interactions
Human-robot interaction (HRI) for mobile robots is still in its infancy. Most user interactions with robots have been limited to teleoperation capabilities where the most common i...
Jean Scholtz