Sciweavers

2672 search results - page 176 / 535
» A user interface for interactive cinematic shadow design
Sort
View
MHCI
2009
Springer
16 years 1 months ago
Kartta: extracting landmarks near personalized points-of-interest from user generated content
Most mobile navigation systems focus on answering the question, “I know where I want to go, now can you show me exactly how to get there?” While this approach works well for m...
Arttu Perttula, Scott Carter, Laurent Denoue
ACMIDC
2009
15 years 10 months ago
Designing for physical-digital correspondence in tangible learning environments
In tangible learning environments the potential to exploit different physical-digital links increases representational power but also broadens the complexity of design. This paper...
Sara Price, Taciana Pontual Falcão
CHI
2003
ACM
16 years 6 months ago
The evolution of buildings and implications for the design of ubiquitous domestic environments
This paper considers how we may realize future ubiquitous domestic environments. Building upon previous work on how buildings evolve by Stewart Brand, we suggest the need to broad...
Tom Rodden, Steve Benford
CHI
2010
ACM
16 years 1 months ago
Faster progress bars: manipulating perceived duration with visual augmentations
Human perception of time is fluid, and can be manipulated in purposeful and productive ways. In this note, we propose and evaluate variations on two visual designs for progress ba...
Chris Harrison, Zhiquan Yeo, Scott E. Hudson
CHI
1999
ACM
15 years 11 months ago
Design Guidelines for Landmarks to Support Navigation in Virtual Environments
not abstract asymmetry: different sides looks different clumps different from ”data objects” need grid structure, alignment [Design Guidelines for Landmarks to Support Navigati...
Norman G. Vinson