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ISWC
1999
IEEE
15 years 10 months ago
Asymmetries in Collaborative Wearable Interfaces
Communication asymmetries are inherent in collaborative dialogues between wearable computer and desktop users. This paper gives a definition and overview of what communication asy...
Mark Billinghurst, Simon Bee, Jerry Bowskill, Hiro...
CHI
2008
ACM
16 years 6 months ago
Where no interface has gone before: what can the phaser teach us about label usage in hci?
Most research on how people represent procedures suggests that control labels are central. However, our data suggest that even moderately-experienced users do not rely on labels t...
Franklin P. Tamborello II, Phillip H. Chung, Micha...
MHCI
2009
Springer
16 years 29 days ago
Using semantic descriptions for adaptive mobile games UIs
Mobile devices became powerful recently and wireless Internet access is becoming standard. One important class of networked, mobile applications are location based games, making e...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...
UIST
2010
ACM
15 years 4 months ago
UIMarks: quick graphical interaction with specific targets
This paper reports on the design and evaluation of UIMarks, a system that lets users specify on-screen targets and associated actions by means of a graphical marking language. UIM...
Olivier Chapuis, Nicolas Roussel
MHCI
2004
Springer
15 years 11 months ago
Butler: A Universal Speech Interface for Mobile Environments
Abstract. Speech interfaces are about to be integrated in consumer appliances and embedded systems and are expected to be used by mobile users in ubiquitous computing environments....
Botond Pakucs