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DIGITALCITIES
2003
Springer
15 years 12 months ago
Activities and Technologies in Digital City Kyoto
We have developed a digital city for Kyoto, the old capital and cultural center of Japan, as a social information infrastructure for urban everyday life including shopping, busines...
Toru Ishida
STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 10 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
EUROISI
2008
15 years 8 months ago
Homeland Security Data Mining Using Social Network Analysis
The tragic events of September 11th have caused drastic effects on many aspects of society. Academics in the fields of computational and information science have been called upon ...
Hsinchun Chen
PERCOM
2010
ACM
15 years 5 months ago
UpperWare: Bringing resources back to the system
If we expect the computer to vanish in the background, to make pervasive computing a reality, first we must be able to provide the illusion that all the user’s computers, devic...
Francisco J. Ballesteros, Gorka Guardiola, Enrique...
UPP
2004
Springer
16 years 1 days ago
From Prescriptive Programming of Solid-State Devices to Orchestrated Self-organisation of Informed Matter
Abstract. Achieving real-time response to complex, ambiguous, highbandwidth data is impractical with conventional programming. Only the narrow class of compressible input-output ma...
Klaus-Peter Zauner