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DIGRA
2005
Springer
16 years 3 days ago
The pleasures and practices of virtualised consumption in digital spaces
Videogames now enable players to spend virtual fortunes on exotic virtual goods and even create and sell virtual artefacts. Online consumers may also browse endlessly through virt...
Mike Molesworth, Janice Dengeri-Knott
ISMIR
2005
Springer
165views Music» more  ISMIR 2005»
16 years 2 days ago
Using a Pitch Detector for Onset Detection
A segmentation strategy is explored for monophonic instrumental pitched non-percussive material (PNP) which proceeds from the assertion that human-like event analysis can be found...
Nick Collins
ISMIR
2005
Springer
127views Music» more  ISMIR 2005»
16 years 2 days ago
Fast Capture of Sheet Music for an Agile Digital Music Library
A personal digital music library needs to be “agile”, that is, it needs to make it easy to capture and index material on the fly. A digital camera is a particularly effective...
Richard Lobb, Tim Bell, David Bainbridge
SIGCSE
2004
ACM
82views Education» more  SIGCSE 2004»
16 years 11 hour ago
Handwritten slides on a tabletPC in a discrete mathematics course
There are a wide variety of ways to present information at the front of a classroom. These include chalk on a blackboard, markers on a whiteboard, pens on transparencies, and comp...
Evan Golub
CIARP
2004
Springer
15 years 12 months ago
Use of Context in Automatic Annotation of Sports Videos
The interpretation by a human of a scene in video material is heavily influenced by the context of the scene. As a result, researchers have recently made more use of context in th...
Ilias Kolonias, William J. Christmas, Josef Kittle...