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WOA
2003
15 years 7 months ago
Using a Properties Based Naming System in Mobile Agents Environments for Pervasive Computing
— Mobile Agents model is widely accepted as a good solution to simplify the coordination in a complex and distributed environment. Pervasive computing, presents many issues regar...
Fabio Tarantino, Alessio Ravani, Mario Zambrini
JSA
2002
125views more  JSA 2002»
15 years 6 months ago
Building a dependable system from a legacy application with CORBA
This paper presents a dependability oriented, fault tolerance based system design, development, and deployment approach. The approach relies on an architectural framework, which a...
Domenico Cotroneo, Nicola Mazzocca, Luigi Romano, ...
IEEECGIV
2005
IEEE
15 years 12 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
AINA
2007
IEEE
16 years 20 days ago
Sim-PowerCMP: A Detailed Simulator for Energy Consumption Analysis in Future Embedded CMP Architectures
Continuous improvements in integration scale have made major microprocessor vendors to move to designs that integrate several processor cores on the same chip. Chip-multiprocessor...
Antonio Flores, Juan L. Aragón, Manuel E. A...
SIGOPS
2011
255views Hardware» more  SIGOPS 2011»
15 years 1 months ago
Bridging functional heterogeneity in multicore architectures
Heterogeneous processors that mix big high performance cores with small low power cores promise excellent single– threaded performance coupled with high multi–threaded through...
Dheeraj Reddy, David A. Koufaty, Paul Brett, Scott...