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NETGAMES
2005
ACM
15 years 12 months ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
ISCA
2006
IEEE
125views Hardware» more  ISCA 2006»
16 years 10 days ago
Architectural Semantics for Practical Transactional Memory
Transactional Memory (TM) simplifies parallel programming by allowing for parallel execution of atomic tasks. Thus far, TM systems have focused on implementing transactional stat...
Austen McDonald, JaeWoong Chung, Brian D. Carlstro...
EJASMP
2010
112views more  EJASMP 2010»
15 years 1 months ago
Query-Driven Strategy for On-the-Fly Term Spotting in Spontaneous Speech
Spoken utterance retrieval was largely studied in the last decades, with the purpose of indexing large audio databases or of detecting keywords in continuous speech streams. While...
Mickael Rouvier, Georges Linares, Benjamin Lecoute...
DAC
1998
ACM
15 years 10 months ago
A Geographically Distributed Framework for Embedded System Design and Validation
The di culty of embedded system co-design is increasing rapidly due to the increasing complexity of individual parts, the variety of parts available and pressure to use multiple p...
Ken Hines, Gaetano Borriello
ICRA
2010
IEEE
185views Robotics» more  ICRA 2010»
15 years 4 months ago
MOPED: A scalable and low latency object recognition and pose estimation system
— The latency of a perception system is crucial for a robot performing interactive tasks in dynamic human environments. We present MOPED, a fast and scalable perception system fo...
Manuel Martinez, Alvaro Collet, Siddhartha S. Srin...