This paper presents an algorithm for content-based forwarding, an essential function in content-based networking. Unlike in traditional address-based unicast or multicast networks...
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
Rapid commoditization of advanced hardware and progress of networking technology is now making wide area high-performance computing a.k.a. the ‘Grid’ Computing a reality. Sinc...
Modern architectural trends in instruction-level parallelism (ILP) are to increase the computational power of microprocessors significantly. As a result, the demands on memory ha...
We experiment with sequential and parallel versions of the Karatsuba multiplication algorithm implemented under the paclib computer algebra system on a Sequent Symmetry shared-memo...