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NOSSDAV
2005
Springer
16 years 7 days ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
MUM
2004
ACM
154views Multimedia» more  MUM 2004»
16 years 5 days ago
Plug-and-play application platform: towards mobile peer-to-peer
While peer-to-peer (P2P) has emerged as a new hot communication concept among the Internet users, mobile usage of P2P applications is still taking its first steps. This article fi...
Erkki Harjula, Mika Ylianttila, Jussi Ala-Kurikka,...
ISPA
2004
Springer
16 years 3 days ago
A Fault Tolerance Protocol for Uploads: Design and Evaluation
This paper investigates fault tolerance issues in Bistro, a wide area upload architecture. In Bistro, clients first upload their data to intermediaries, known as bistros. A destin...
Leslie Cheung, Cheng-Fu Chou, Leana Golubchik, Yan...
SCOPES
2004
Springer
16 years 3 days ago
An Integer Linear Programming Approach to Classify the Communication in Process Networks
New embedded signal processing architectures are emerging that are composed of loosely coupled heterogeneous components like CPUs or DSPs, specialized IP cores, reconfigurable uni...
Alexandru Turjan, Bart Kienhuis, Ed F. Deprettere
EDOC
2003
IEEE
16 years 1 days ago
An Approach to Relate Viewpoints and Modeling Languages
The architectural design of distributed enterprise applications from the viewpoints of different stakeholders has been proposed for some time, for example, as part of RM-ODP and I...
Remco M. Dijkman, Dick A. C. Quartel, Luís ...