Sciweavers

6057 search results - page 236 / 1212
» A system architecture for pervasive computing
Sort
View
EL
2002
181views more  EL 2002»
15 years 6 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
CF
2010
ACM
15 years 11 months ago
Enabling a highly-scalable global address space model for petascale computing
Over the past decade, the trajectory to the petascale has been built on increased complexity and scale of the underlying parallel architectures. Meanwhile, software developers hav...
Vinod Tipparaju, Edoardo Aprà, Weikuan Yu, ...
NETGAMES
2006
ACM
16 years 15 days ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
MOBISYS
2006
ACM
16 years 6 months ago
CoolSpots: reducing the power consumption of wireless mobile devices with multiple radio interfaces
CoolSpots enable a wireless mobile device to automatically switch between multiple radio interfaces, such as WiFi and Bluetooth, in order to increase battery lifetime. The main co...
Trevor Pering, Yuvraj Agarwal, Rajesh K. Gupta, Ro...
ETS
2006
IEEE
108views Hardware» more  ETS 2006»
16 years 19 days ago
A DFT Architecture for Asynchronous Networks-on-Chip
The Networks-on-Chip (NoCs) paradigm is emerging as a solution for the communication of SoCs. Many NoC architecture propositions are presented but few works on testing these netwo...
Xuan-Tu Tran, Jean Durupt, François Bertran...