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» A system architecture for pervasive computing
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HPCA
2009
IEEE
16 years 7 months ago
Accurate microarchitecture-level fault modeling for studying hardware faults
Decreasing hardware reliability is expected to impede the exploitation of increasing integration projected by Moore's Law. There is much ongoing research on efficient fault t...
Man-Lap Li, Pradeep Ramachandran, Ulya R. Karpuzcu...
PPOPP
2010
ACM
16 years 1 months ago
Load balancing on speed
To fully exploit multicore processors, applications are expected to provide a large degree of thread-level parallelism. While adequate for low core counts and their typical worklo...
Steven Hofmeyr, Costin Iancu, Filip Blagojevic
FDG
2009
ACM
16 years 28 days ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
ISCA
2007
IEEE
149views Hardware» more  ISCA 2007»
16 years 21 days ago
Virtual private caches
Virtual Private Machines (VPM) provide a framework for Quality of Service (QoS) in CMP-based computer systems. VPMs incorporate microarchitecture mechanisms that allow shares of h...
Kyle J. Nesbit, James Laudon, James E. Smith
PAM
2007
Springer
16 years 15 days ago
Packet Capture in 10-Gigabit Ethernet Environments Using Contemporary Commodity Hardware
Abstract. Tracing traffic using commodity hardware in contemporary highspeed access or aggregation networks such as 10-Gigabit Ethernet is an increasingly common yet challenging t...
Fabian Schneider, Jörg Wallerich, Anja Feldma...
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