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NETGAMES
2005
ACM
15 years 12 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
PLDI
2005
ACM
15 years 12 months ago
Mitosis compiler: an infrastructure for speculative threading based on pre-computation slices
Speculative parallelization can provide significant sources of additional thread-level parallelism, especially for irregular applications that are hard to parallelize by conventio...
Carlos García Quiñones, Carlos Madri...
CAISE
2005
Springer
15 years 12 months ago
Capitalizing on Awareness of User Tasks for Guiding Self-Adaptation
Abstract. Computers support more and more tasks in the personal and professional activities of users. Such user tasks increasingly span large periods of time and many locations acr...
João Pedro Sousa, Vahe Poladian, David Garl...
EMMCVPR
2005
Springer
15 years 12 months ago
Object Categorization by Compositional Graphical Models
This contribution proposes a compositionality architecture for visual object categorization, i.e., learning and recognizing multiple visual object classes in unsegmented, cluttered...
Björn Ommer, Joachim M. Buhmann
HUC
2005
Springer
15 years 12 months ago
Fast and Robust Interface Generation for Ubiquitous Applications
Abstract. We present Supple, a novel toolkit which automatically generates interfaces for ubiquitous applications. Designers need only specify declarative models of the interface a...
Krzysztof Gajos, David B. Christianson, Raphael Ho...
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