Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
Faults that occur in production systems are the most important faults to fix, but most production systems lack the debugging facilities present in development environments. TraceB...
Andrew Ayers, Richard Schooler, Chris Metcalf, Ana...
Publish/subscribe messaging is a fundamental mechanism for interconnecting disparate services and systems in the service-oriented computing architecture. The quality of services (Q...
Hao Yang, Minkyong Kim, Kyriakos Karenos, Fan Ye, ...
Today most Internet services are pre-assigned to servers statically, hence preventing us from doing real-time sharing of a pool of servers across as group of services with dynamic...
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...