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ACSC
2006
IEEE
16 years 18 days ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
PLDI
2005
ACM
16 years 3 days ago
TraceBack: first fault diagnosis by reconstruction of distributed control flow
Faults that occur in production systems are the most important faults to fix, but most production systems lack the debugging facilities present in development environments. TraceB...
Andrew Ayers, Richard Schooler, Chris Metcalf, Ana...
ICSOC
2009
Springer
15 years 11 months ago
Message-Oriented Middleware with QoS Awareness
Publish/subscribe messaging is a fundamental mechanism for interconnecting disparate services and systems in the service-oriented computing architecture. The quality of services (Q...
Hao Yang, Minkyong Kim, Kyriakos Karenos, Fan Ye, ...
FTDCS
2004
IEEE
15 years 10 months ago
The vMatrix: Server Switching
Today most Internet services are pre-assigned to servers statically, hence preventing us from doing real-time sharing of a pool of servers across as group of services with dynamic...
Amr Awadallah, Mendel Rosenblum
JMM2
2006
138views more  JMM2 2006»
15 years 6 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
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