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» A survey of network virtualization
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NETGAMES
2004
ACM
15 years 12 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
SIGMOD
2010
ACM
184views Database» more  SIGMOD 2010»
15 years 11 months ago
Load-balanced query dissemination in privacy-aware online communities
We propose a novel privacy-preserving distributed infrastructure in which data resides only with the publishers owning it. The infrastructure disseminates user queries to publishe...
Emiran Curtmola, Alin Deutsch, K. K. Ramakrishnan,...
INFOCOM
1996
IEEE
15 years 10 months ago
Latency-Rate Servers: A General Model for Analysis of Traffic Scheduling Algorithms
In this paper, we develop a general model, called Latency-Rate servers (LR servers), for the analysis of traffic scheduling algorithms in broadband packet networks. The behavior of...
Dimitrios Stiliadis, Anujan Varma
PDIS
1996
IEEE
15 years 10 months ago
Querying the World Wide Web
The World Wide Web is a large, heterogeneous, distributedcollectionof documents connected by hypertext links. The most common technologycurrently used for searching the Web depend...
Alberto O. Mendelzon, George A. Mihaila, Tova Milo
AINA
2004
IEEE
15 years 10 months ago
Wide-Area Real-Time Distributed Computing in a Tightly Managed Optical Grid - An Optiputer Vision
: Wide area network (WAN) -based distributed computing (DC) has become an active field of research, especially under the label of grid computing. On the other hand, research on WAN...
K. H. (Kane) Kim