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SI3D
2003
ACM
16 years 3 days ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
COLCOM
2009
IEEE
15 years 11 months ago
Towards automatic privacy management in Web 2.0 with semantic analysis on annotations
— Sharing personal information and documents is pervasive in Web 2.0 environments, which creates the need for properly controlling shared data. Most existing authorization and po...
Nitya Vyas, Anna Cinzia Squicciarini, Chih-Cheng C...
DCC
2000
IEEE
15 years 11 months ago
Channel Decoding Using Inter- and Intra-Correlation of Source Encoded Frames
The goal of source controlled channel decoding is to improve the performance of the channel decoder by using the residual redundancy of the source encoded data. The original appro...
Christophe Veaux, Pascal Scalart, André Gil...
191
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SIGGRAPH
1989
ACM
15 years 11 months ago
Goal-directed, dynamic animation of human walking
This paper presents a hybrid approach to the animation of human locomotion which combines goal-directed and dynamic motion control. Knowledge about a locomotion cycle is incorpora...
Armin Bruderlin, Thomas W. Calvert
CVGIP
2006
116views more  CVGIP 2006»
15 years 6 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner