Partitioning is a time consuming and computationally complex optimization problem in the codesign of hardware software systems. The stringent time-to-market requirements have resu...
We introduce layer operations for single-view 3D deformable object manipulation, in which the user can control the depth order of layered 3D objects resting on a flat ground with...
In this paper, we analyze the use of UML as a starting point to go from design issues to end of production testing of complex embedded systems. The first point is the analysis of ...
Andrea Baldini, Alfredo Benso, Paolo Prinetto, Ser...
We believe that language is a complex adaptive system that emerges from adaptive interactions between language users and continues to evolve and adapt through repeated interaction...
We present a novel 3D scanning system combining stereo and active illumination based on phase-shift for robust and accurate scene reconstruction. Stereo overcomes the traditional ...