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GRAPHITE
2003
ACM
15 years 11 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
AINA
2007
IEEE
16 years 26 days ago
A Flexible Scheduling Framework for Deeply Embedded Systems
— Typical embedded systems must perform rather complex control and communication tasks with severely restricted computing resources. Due to these contraints most systems are sing...
Karsten Walther, Jörg Nolte
ICCV
2009
IEEE
16 years 11 months ago
Spatio-Temporal Relationship Match: Video Structure Comparison for Recognition of Complex Human Activities
Human activity recognition is a challenging task, especially when its background is unknown or changing, and when scale or illumination differs in each video. Approaches utilizi...
M. S. Ryoo1; J. K. Aggarwal
CGF
2010
182views more  CGF 2010»
15 years 4 months ago
A Data-driven Segmentation for the Shoulder Complex
The human shoulder complex is perhaps the most complicated joint in the human body being comprised of a set of three bones, muscles, tendons, and ligaments. Despite this anatomica...
Q. Youn Hong, Sang Il Park, Jessica K. Hodgins
CHI
1994
ACM
15 years 10 months ago
Children's use of mouse-based interfaces to control virtual travel
Children's performances using three different mouse interfaces to control point-of-view (POV) navigation in a prototype of a CD-ROM based "virtual forest" were asse...
Erik Strommen