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CCGRID
2009
IEEE
15 years 7 months ago
Efficient Grid Task-Bundle Allocation Using Bargaining Based Self-Adaptive Auction
To address coordination and complexity issues, we formulate a grid task allocation problem as a bargaining based self-adaptive auction and propose the BarSAA grid task-bundle alloc...
Han Zhao, Xiaolin Li
FPLAY
2008
15 years 7 months ago
A low-cost infrastructure for tabletop games
Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise ...
Christopher Wolfe, J. David Smith, T. C. Nicholas ...
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CHI
2009
ACM
16 years 6 months ago
Wii all play: the console game as a computational meeting place
In this paper, we present results from a qualitative study of collocated group console gaming. We focus on motivations for, perceptions of, and practices surrounding the shared us...
Amy Voida, Saul Greenberg
ICCBR
2007
Springer
16 years 7 days ago
Case-Based Planning and Execution for Real-Time Strategy Games
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Santiago Ontañón, Kinshuk Mishra, Ne...
AAAI
2010
15 years 7 months ago
Complexity of Computing Optimal Stackelberg Strategies in Security Resource Allocation Games
Recently, algorithms for computing game-theoretic solutions have been deployed in real-world security applications, such as the placement of checkpoints and canine units at Los An...
Dmytro Korzhyk, Vincent Conitzer, Ronald Parr