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» A study of Object Evolution
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FDG
2009
ACM
16 years 1 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
VMCAI
2007
Springer
16 years 20 days ago
Lattice Automata
Abstract. Several verification methods involve reasoning about multi-valued systems, in which an atomic proposition is interpreted at a state as a lattice element, rather than a B...
Orna Kupferman, Yoad Lustig
WAPCV
2007
Springer
16 years 20 days ago
Embodied Active Vision in Language Learning and Grounding
Abstract. Most cognitive studies of language acquisition in both natural systems and artificial systems have focused on the role of purely linguistic information as the central co...
Chen Yu
INFOCOM
2006
IEEE
16 years 17 days ago
Complexity of Wavelength Assignment in Optical Network Optimization
— We study the complexity of a spectrum of design problems for optical networks in order to carry a set of demands. Under wavelength division multiplexing (WDM) technology, deman...
Matthew Andrews, Lisa Zhang
HRI
2006
ACM
16 years 15 days ago
Daily HRI evaluation at a classroom environment: reports from dance interaction experiments
The design and development of social robots that interact and assist people in daily life requires moving into unconstrained daily-life environments. This presents unexplored meth...
Fumihide Tanaka, Javier R. Movellan, Bret Fortenbe...