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» A study of Object Evolution
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GRAPHITE
2005
ACM
16 years 4 days ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
DIGRA
2005
Springer
16 years 3 days ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers
FSTTCS
2005
Springer
16 years 2 days ago
Semiperfect-Information Games
Much recent research has focused on the applications of games with ω-regular objectives in the control and verification of reactive systems. However, many of the game-based model...
Krishnendu Chatterjee, Thomas A. Henzinger
PLDI
2010
ACM
15 years 10 months ago
Detecting Inefficiently-Used Containers to Avoid Bloat
Runtime bloat degrades significantly the performance and scalability of software systems. An important source of bloat is the inefficient use of containers. It is expensive to cre...
Guoqing Xu, Atanas Rountev
CLUSTER
2001
IEEE
15 years 10 months ago
Semi-Continuous Transmission for Cluster-Based Video Servers
With advances in storage technology, the ability to provide client end storage for continuous media applications has become a possibility. Transmission of data in cluster based mu...
Sandy Irani, Nalini Venkatasubramanian