The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
Much recent research has focused on the applications of games with ω-regular objectives in the control and verification of reactive systems. However, many of the game-based model...
Runtime bloat degrades significantly the performance and scalability of software systems. An important source of bloat is the inefficient use of containers. It is expensive to cre...
With advances in storage technology, the ability to provide client end storage for continuous media applications has become a possibility. Transmission of data in cluster based mu...