The aim of this study is to investigate the usability and usefulness of interactive tabletop technologies to support group creativity. We implemented a tabletop interface enabling ...
Work towards the development of a “wearable conscience” that helps individuals make healthy decisions in their everyday lives is described. To be effective, such a system must ...
Growth of wireless home networking solutions has meant that household computers are now not just connected to the Internet and each other but to passers-by on the street. It is th...
This paper discusses possibilities and problems arising in the design of usable interactive systems when both visual and haptic interaction modes are available. Communicational an...
In this paper we present means of personalization for user-centered Web services provisioning. We focus on the different phases of interaction with services and show how a coopera...