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CHI
2005
ACM
16 years 7 months ago
Design and evaluation challenges of serious games
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Elaine M. Raybourn, Nathan Bos
CHI
2003
ACM
16 years 7 months ago
Voting: user experience, technology and practice
This panel brings together usability and voting experts to discuss voting user experience in American governmental elections. Technological improvements and voting debacles have m...
Ted Selker, Eric A. Fischer, Benjamin B. Bederson,...
CHI
2009
ACM
16 years 1 months ago
Pathfinder: an online collaboration environment for citizen scientists
For over a century, citizen scientists have volunteered to collect huge quantities of data for professional scientists to analyze. We designed Pathfinder, an online environment th...
Kurt Luther, Scott Counts, Kristin B. Stecher, Aar...
IPPS
2009
IEEE
16 years 1 months ago
Exploring the multiple-GPU design space
Graphics Processing Units (GPUs) have been growing in popularity due to their impressive processing capabilities, and with general purpose programming languages such as NVIDIA’s...
Dana Schaa, David R. Kaeli
ESCIENCE
2007
IEEE
16 years 1 months ago
Building a Data Grid for the Australian Nanostructural Analysis Network
: This paper describes the architecture and services developed by the GRANI project for the Australian Nanostructural Analysis Network Organization (NANO). The aim of GRANI was to ...
Brendan Mauger, Jane Hunter, John Drennan, Ashley ...