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AAAI
2010
15 years 8 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
IJON
2008
186views more  IJON 2008»
15 years 6 months ago
Computational analysis and learning for a biologically motivated model of boundary detection
In this work we address the problem of boundary detection by combining ideas and approaches from biological and computational vision. Initially, we propose a simple and efficient ...
Iasonas Kokkinos, Rachid Deriche, Olivier D. Fauge...
CORR
2010
Springer
123views Education» more  CORR 2010»
15 years 5 months ago
Feature Construction for Relational Sequence Learning
Abstract. We tackle the problem of multi-class relational sequence learning using relevant patterns discovered from a set of labelled sequences. To deal with this problem, firstly...
Nicola Di Mauro, Teresa Maria Altomare Basile, Ste...
ICML
2008
IEEE
16 years 7 months ago
Localized multiple kernel learning
Recently, instead of selecting a single kernel, multiple kernel learning (MKL) has been proposed which uses a convex combination of kernels, where the weight of each kernel is opt...
Ethem Alpaydin, Mehmet Gönen
ICDM
2002
IEEE
133views Data Mining» more  ICDM 2002»
15 years 11 months ago
Learning with Progressive Transductive Support Vector Machine
Support vector machine (SVM) is a new learning method developed in recent years based on the foundations of statistical learning theory. By taking a transductive approach instead ...
Yisong Chen, Guoping Wang, Shihai Dong