The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
In this work we address the problem of boundary detection by combining ideas and approaches from biological and computational vision. Initially, we propose a simple and efficient ...
Iasonas Kokkinos, Rachid Deriche, Olivier D. Fauge...
Abstract. We tackle the problem of multi-class relational sequence learning using relevant patterns discovered from a set of labelled sequences. To deal with this problem, firstly...
Nicola Di Mauro, Teresa Maria Altomare Basile, Ste...
Recently, instead of selecting a single kernel, multiple kernel learning (MKL) has been proposed which uses a convex combination of kernels, where the weight of each kernel is opt...
Support vector machine (SVM) is a new learning method developed in recent years based on the foundations of statistical learning theory. By taking a transductive approach instead ...