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APGV
2010
ACM
247views Visualization» more  APGV 2010»
15 years 10 months ago
Perception of linear and nonlinear motion properties using a FACS validated 3D facial model
In this paper we present the first Facial Action Coding System (FACS) valid model to be based on dynamic 3D scans of human faces for use in graphics and psychological research. T...
Darren Cosker, Eva Krumhuber, Adrian Hilton
IEAAIE
2011
Springer
14 years 10 months ago
Modeling Users of Crisis Training Environments by Integrating Psychological and Physiological Data
Abstract. This paper describes aspects of a training environment for crisis decision makers who, notoriously, operate in highly stressful and unpredictable situations. Training suc...
Gabriella Cortellessa, Rita D'Amico, Marco Pagani,...
CHI
2004
ACM
16 years 7 months ago
Categorical imperative NOT: facial affect is perceived continuously
Facial affect (or emotion) recognition is a central issue for many VMC and naturalistic computing applications. Most computational models assume "categorical perception"...
Diane J. Schiano, Sheryl M. Ehrlich, Kyle Sheridan
ATAL
2005
Springer
16 years 6 days ago
Controlling teams of uninhabited air vehicles
We describe a Multi-Agent System (MAS) for controlling teams of uninhabited air vehicles (UAVs) in the context of a larger system that has been used to evaluate potential concepts...
Jeremy W. Baxter, Graham S. Horn
TEI
2010
ACM
131views Hardware» more  TEI 2010»
16 years 1 months ago
Toys keeping in touch: technologies for distance play
Collaborative pretend play is significant in the emotional and social development of young children yet traditional remote communication systems do not support this type of intera...
Natalie Freed