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» A simplified modeling approach for human system interaction
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IAT
2010
IEEE
15 years 5 months ago
Learning Personal Agents with Adaptive Player Modeling in Virtual Worlds
Abstract--There has been growing interest in creating intelligent agents in virtual worlds that do not follow fixed scripts predefined by the developers, but react accordingly base...
Yilin Kang, Ah-Hwee Tan
GI
2009
Springer
15 years 4 months ago
Coarse graining of an individual-based plant model
: The evolution and structuring of plant communities is governed by local plant-to-plant interaction. It has been shown that the individual variability of the organisms and the spa...
Johannes Hoefener, Lars Rudolf, Uta Berger, Thilo ...
ISOLA
2010
Springer
15 years 5 months ago
Ten Years of Performance Evaluation for Concurrent Systems Using CADP
This article comprehensively surveys the work accomplished during the past decade on an approach to analyze concurrent systems qualitatively and quantitatively, by combining functi...
Nicolas Coste, Hubert Garavel, Holger Hermanns, Fr...
DSVIS
2005
Springer
16 years 15 days ago
Automatic Critiques of Interface Modes
We introduce a formal model of inconsistency-related mode confusion. This forms the basis of a heuristic methodology for critiquing user interfaces, using a matrix algebra approach...
Jeremy Gow, Harold W. Thimbleby, Paul A. Cairns
ACMACE
2009
ACM
16 years 1 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska