The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
In order to create a complete three-dimensional model of an object based on its two-dimensional images, the images have to be acquired from different views. An increasing number o...
In this paper we address the problem of recovering 3D non-rigid structure from a sequence of images taken with a stereo pair. We have extended existing non-rigid factorization algo...
Non-rigid structure from motion (NRSFM) is a difficult, underconstrained problem in computer vision. The standard approach in NRSFM constrains 3D shape deformation using a linear...
This paper proposes an algorithm to simultaneously estimate both the 3D shape and parameters of a surface reflectance model from multiple views of an object made of a single mater...