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» A shape hierarchy for 3D modelling from video
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SI3D
2006
ACM
16 years 7 days ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
3DIM
2003
IEEE
15 years 11 months ago
Next View Planning for a Combination of Passive and Active Acquisition Techniques
In order to create a complete three-dimensional model of an object based on its two-dimensional images, the images have to be acquired from different views. An increasing number o...
Robert Sablatnig, Srdan Tosovic, Martin Kampel
IJCV
2006
261views more  IJCV 2006»
15 years 6 months ago
Non-Rigid Stereo Factorization
In this paper we address the problem of recovering 3D non-rigid structure from a sequence of images taken with a stereo pair. We have extended existing non-rigid factorization algo...
Alessio Del Bue, Lourdes de Agapito
ICCV
2011
IEEE
14 years 6 months ago
Kernel Non-Rigid Structure from Motion
Non-rigid structure from motion (NRSFM) is a difficult, underconstrained problem in computer vision. The standard approach in NRSFM constrains 3D shape deformation using a linear...
Paulo F. U. Gotardo, Aleix M. Martinez
CVPR
2004
IEEE
16 years 8 months ago
Recovering Shape and Reflectance Model of Non-Lambertian Objects from Multiple Views
This paper proposes an algorithm to simultaneously estimate both the 3D shape and parameters of a surface reflectance model from multiple views of an object made of a single mater...
Tianli Yu, Ning Xu, Narendra Ahuja