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» A shape hierarchy for 3D modelling from video
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ICMCS
2007
IEEE
124views Multimedia» more  ICMCS 2007»
16 years 14 days ago
Dealing with Degenerate Input in 3D Modeling of Indoor Scenes using Handheld Cameras
3D models have many applications, but automatically building a 3D model from a video is a challenge in practice. Many methods exist for outdoor scenes, but indoor scenes are more ...
Trung Kien Dang, Marcel Worring
ICMCS
2006
IEEE
136views Multimedia» more  ICMCS 2006»
16 years 6 days ago
Constant Quality Aimed Bit Allocation for 3D Wavelet Based Video Coding
MCTF has been widely used in wavelet based video coding due to its attractive features. For MCTF based codecs, a fundamental question is how to allocate bits to each temporal band...
Zefeng Ni, Jianfei Cai
ECCV
1994
Springer
16 years 8 months ago
Pose refinement of active models using forces in 3D
A new algorithm is described for refining the pose of a model of a rigid object, to conform more accurately to the image structure. Elemental 3D forces are considered to act on the...
Anthony D. Worrall, Geoffrey D. Sullivan, Keith D....
SIBGRAPI
2009
IEEE
16 years 27 days ago
Scale-Space for Union of 3D Balls
Shape discretization through union of weighted points or balls appears as a common representation in different fields of computer graphics and geometric modeling. Among others, it...
Alex Laier Bordignon, Betina Vath, Thales Vieira, ...
SMI
2003
IEEE
223views Image Analysis» more  SMI 2003»
15 years 11 months ago
Skeleton Extraction of 3D Objects with Radial Basis Functions
Skeleton is a lower dimensional shape description of an object. The requirements of a skeleton differ with applications. For example, object recognition requires skeletons with pr...
Wan-Chun Ma, Fu-Che Wu, Ming Ouhyoung