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» A shape hierarchy for 3D modelling from video
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TEDU
2011
243views Education» more  TEDU 2011»
15 years 1 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
ACCV
2006
Springer
16 years 3 days ago
Inverse Volume Rendering Approach to 3D Reconstruction from Multiple Images
This paper presents a method of image-based 3D modeling for intricately-shaped objects, such as a fur, tree leaves and human hair. We formulate the imaging process of these small g...
Shuntaro Yamazaki, Masaaki Mochimaru, Takeo Kanade
PAMI
2012
13 years 8 months ago
Fast Joint Estimation of Silhouettes and Dense 3D Geometry from Multiple Images
—We propose a probabilistic formulation of joint silhouette extraction and 3D reconstruction given a series of calibrated 2D images. Instead of segmenting each image separately i...
Kalin Kolev, Thomas Brox, Daniel Cremers
PAMI
2006
358views more  PAMI 2006»
15 years 6 months ago
Recovering 3D Human Pose from Monocular Images
We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor pri...
Ankur Agarwal, Bill Triggs
PSIVT
2009
Springer
176views Multimedia» more  PSIVT 2009»
15 years 10 months ago
Monocular 3D Reconstruction of Objects Based on Cylindrical Panoramas
This paper discusses ways of using a single panoramic image (captured by a rotating sensor-line camera having very-high spatial resolution) for the geometric shape recovery of a sh...
Ralf Haeusler, Reinhard Klette, Fay Huang