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» A shape hierarchy for 3D modelling from video
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HUMO
2007
Springer
16 years 8 days ago
Multi-activity Tracking in LLE Body Pose Space
We present a method to simultaneously estimate 3d body pose and action categories from monocular video sequences. Our approach learns a lowdimensional embedding of the pose manifol...
Tobias Jaeggli, Esther Koller-Meier, Luc J. Van Go...
ICCV
2005
IEEE
15 years 11 months ago
Behaviour Understanding in Video: A Combined Method
In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...
Neil Robertson, Ian D. Reid
SI3D
2005
ACM
15 years 11 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
CA
2002
IEEE
15 years 11 months ago
CoArt: Co-articulation Region Analysis for Control of 2D Characters
A facial analysis-synthesis framework based on a concise set of local, independently actuated, Coarticulation Regions (CR) is presented for the control of 2D animated characters. ...
Douglas Fidaleo, Ulrich Neumann
EXPCS
2007
15 years 7 months ago
Pipeline spectroscopy
Pipeline Spectroscopy is a new technique that allows us to measure the cost of each cache miss. The cost of a miss is displayed (graphed) as a histogram, which represents a precis...
Thomas R. Puzak, Allan Hartstein, Philip G. Emma, ...