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CGF
2007
128views more  CGF 2007»
15 years 6 months ago
Geodesic-Controlled Developable Surfaces for Modeling Paper Bending
We present a novel and effective method for modeling a developable surface to simulate paper bending in interactive and animation applications. The method exploits the representat...
Pengbo Bo, Wenping Wang
AMDO
2006
Springer
15 years 10 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa
ICCV
1995
IEEE
15 years 9 months ago
Algorithms for Implicit Deformable Models
This paper presents a framework for implicit deformable models and a pair of new algorithms for solving the nonlinear partial di erential equations that result from this framework...
Ross T. Whitaker
PAMI
2011
15 years 1 months ago
Topology-Adaptive Mesh Deformation for Surface Evolution, Morphing, and Multiview Reconstruction
—Triangulated meshes have become ubiquitous discrete surface representations. In this paper, we address the problem of how to maintain the manifold properties of a surface while ...
Andrei Zaharescu, Edmond Boyer, Radu Horaud
ICPR
2008
IEEE
16 years 7 months ago
A layered method of visibility resolving in depth image-based rendering
A layered method is presented in this paper to resolve the visibility problem in depth image-based rendering. A novel three-layer representation for each reference view, i.e. the ...
Chao Zhang, Yu Huang