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» A shape hierarchy for 3D modelling from video
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SI3D
1995
ACM
15 years 9 months ago
Visual Navigation of Large Environments Using Textured Clusters
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
Paulo W. C. Maciel, Peter Shirley
EGC
2005
Springer
15 years 11 months ago
Statistical Modeling and Segmentation in Cardiac MRI Using a Grid Computing Approach
Abstract. Grid technology is widely emerging as a solution for wide-spread applicability of computerized analysis and processing procedures in biomedical sciences. In this paper we...
Sebastián Ordas, Hans C. van Assen, Loic Bo...
MIRAGE
2007
Springer
16 years 9 days ago
Re-mapping Animation Parameters Between Multiple Types of Facial Model
Abstract. In this paper we describe a method for re-mapping animation parameters between multiple types of facial model for performance driven animation. A facial performance can b...
Darren Cosker, Steven Roy, Paul L. Rosin, A. David...
ENGL
2008
97views more  ENGL 2008»
15 years 6 months ago
Hybrid Surface Reconstruction Technique for Automotive Applications
Reverse engineering has become a viable technique to create a 3D virtual model of an existing physical object. It enables the reconstruction of body surfaces to create a suitable C...
Gregory M. Lecrivain, Ian F. Kennedy, Arezki Slaou...
ICIP
2004
IEEE
16 years 7 months ago
Motion-based shape error concealment for object-based video
In this paper, an original motion-based shape error concealment technique, especially useful for object-based video applications in error-prone environments such as mobile network...
Luis Ducla Soares, Fernando Pereira