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» A shape hierarchy for 3D modelling from video
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IWVF
2001
Springer
15 years 10 months ago
Head Model Acquisition from Silhouettes
This paper describes a practical system developed for generating 3D models of human heads from silhouettes alone. The input to the system is an image sequence acquired from circula...
Kwan-Yee Kenneth Wong, Paulo R. S. Mendonça...
CVPR
2007
IEEE
16 years 8 months ago
Marker-less Deformable Mesh Tracking for Human Shape and Motion Capture
We present a novel algorithm to jointly capture the motion and the dynamic shape of humans from multiple video streams without using optical markers. Instead of relying on kinemat...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
CVPR
2007
IEEE
16 years 8 months ago
Detailed Human Shape and Pose from Images
Much of the research on video-based human motion capture assumes the body shape is known a priori and is represented coarsely (e.g. using cylinders or superquadrics to model limbs...
Alexandru O. Balan, Leonid Sigal, Michael J. Black...
CVPR
2009
IEEE
17 years 1 months ago
From Structure-from-Motion Point Clouds to Fast Location Recognition
Efficient view registration with respect to a given 3D reconstruction has many applications like inside-out tracking in indoor and outdoor environments, and geo-locating images ...
Arnold Irschara (Graz University of Technology), C...
CVPR
2007
IEEE
16 years 8 months ago
Pose and Illumination Invariant Face Recognition in Video
The use of video sequences for face recognition has been relatively less studied than image-based approaches. In this paper, we present a framework for face recognition from video...
Yilei Xu, Amit K. Roy Chowdhury, Keyur Patel