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WSCG
2004
190views more  WSCG 2004»
15 years 8 months ago
Scalable Compression and Rendering of Textured Terrain Data
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets. For huge data sets the use of preprocessed tiles has proven to be more effici...
Roland Wahl, Manuel Massing, Patrick Degener, Mich...
CHI
2008
ACM
16 years 8 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
DCC
2008
IEEE
16 years 7 months ago
Server Placement in Multiple-Description-Based Media Streaming
Multiple description coding (MDC) has emerged as a powerful technique for reliable real-time communications over lossy packet networks. In its basic form, it involves encoding a me...
Satyajeet Ahuja, Marwan Krunz
CVPR
2010
IEEE
16 years 3 months ago
Online Multiclass LPBoost
Online boosting is one of the most successful online learning algorithms in computer vision. While many challenging online learning problems are inherently multi-class, online boo...
Amir Saffari, Martin Godec, Thomas Pock, Christian...
CIKM
2009
Springer
16 years 2 months ago
Packing the most onto your cloud
Parallel dataflow programming frameworks such as Map-Reduce are increasingly being used for large scale data analysis on computing clouds. It is therefore becoming important to a...
Ashraf Aboulnaga, Ziyu Wang, Zi Ye Zhang