We consider two-player turn-based games with zero-reachability and zero-safety objectives generated by extended vector addition systems with states. Although the problem of decidin...
We present an algorithm to solve the sensor planning problem for a trinocular, active vision system. This algorithm uses an iterative optimization method to rst solve for the tran...
Many multi-dimensional signal processing problems require the computation of signal gradients or directional derivatives. Traditional derivative estimates based on adjacent or cen...
: The problem of a finding of ranging of the objects nearest to the cyclic relation set by the expert between objects is considered. Formalization of the problem arising at it is r...
A graph is distance-hereditary if and only if each cycle on five or more vertices has at least two crossing chords. We present linear time algorithms for the minimum r-dominating c...