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ATAL
2009
Springer
16 years 23 days ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
CRW
1998
Springer
332views Robotics» more  CRW 1998»
15 years 10 months ago
Communication in Domains with Unreliable, Single-Channel, Low-Bandwidth Communication
In most multiagent systems with communicating agents, the agents have the luxury of using reliable, multi-step negotiation protocols. They can do so primarily when communication i...
Peter Stone, Manuela M. Veloso
AAAI
2007
15 years 8 months ago
Coordinating Hundreds of Cooperative, Autonomous Vehicles in Warehouses
The Kiva warehouse management system creates a new paradigm for pick-pack-and-ship warehouses that significantly improves worker productivity. The Kiva system uses movable storag...
Peter R. Wurman, Raffaello D'Andrea, Mick Mountz
ATAL
2008
Springer
15 years 8 months ago
iCat: an affective game buddy based on anticipatory mechanisms
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
Iolanda Leite, Carlos Martinho, André Perei...
AUTOMATICA
2010
113views more  AUTOMATICA 2010»
15 years 6 months ago
Decentralized estimation and control of graph connectivity for mobile sensor networks
The ability of a robot team to reconfigure itself is useful in many applications: for metamorphic robots to change shape, for swarm motion towards a goal, for biological systems to...
Peng Yang, Randy A. Freeman, G. J. Gordon, Kevin M...