We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
In most multiagent systems with communicating agents, the agents have the luxury of using reliable, multi-step negotiation protocols. They can do so primarily when communication i...
The Kiva warehouse management system creates a new paradigm for pick-pack-and-ship warehouses that significantly improves worker productivity. The Kiva system uses movable storag...
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
The ability of a robot team to reconfigure itself is useful in many applications: for metamorphic robots to change shape, for swarm motion towards a goal, for biological systems to...
Peng Yang, Randy A. Freeman, G. J. Gordon, Kevin M...