The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
This paper presents a novel algorithm for 3D depth estimation using a particle filter (PFDE - Particle Filter Depth Estimation) in a monocular vSLAM (Visual Simultaneous Localiza...
This paper describes the integration of perceptual guidelines from human vision with an AI-based mixed-initiative search technique. The result is a visualization assistant, a syst...
Christopher G. Healey, Robert St. Amant, Jiae Chan...
Abstract. We introduce mathematically rigorous metrics on agent experiences having various temporal horizons. Sensorimotor variables accessible to the agent are treated as informat...
Chrystopher L. Nehaniv, Naeem Assif Mirza, Kerstin...
Abstract— Crawler mechanisms have the advantage of stable navigation on uneven terrain; as a result, such mechanisms have been adopted for many types of locomotion of outdoor rob...