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» A requirements analysis for videogame design support tools
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FPL
2001
Springer
130views Hardware» more  FPL 2001»
15 years 11 months ago
FPGA-Based Fault Injection Techniques for Fast Evaluation of Fault Tolerance in VLSI Circuits
Designers of safety-critical VLSI systems are asking for effective tools for evaluating and validating their designs. Fault Injection is commonly adopted for this task, and its eff...
Pierluigi Civera, Luca Macchiarulo, Maurizio Rebau...
ICRE
1998
IEEE
15 years 10 months ago
Scenario Usage in System Development: A Report on Current Practice
: Scenario-based approaches are becoming ubiquitous in systems analysis and design but their definition and scope remain vague. Complementing the recently proposed CREWS classifica...
Klaus Weidenhaupt, Klaus Pohl, Matthias Jarke, Pet...
ESORICS
2007
Springer
16 years 22 days ago
On the Automated Correction of Security Protocols Susceptible to a Replay Attack
Although there exist informal design guidelines and formal development support, security protocol development is time-consuming because design is error-prone. In this paper, we int...
Juan Carlos López Pimentel, Raul Monroy, Di...
CCGRID
2001
IEEE
15 years 10 months ago
Replica Selection in the Globus Data Grid
The Globus Data Grid architecture provides a scalable infrastructure for the management of storage resources and data that are distributed across Grid environments. These services...
Sudharshan Vazhkudai, Steven Tuecke, Ian T. Foster
COOPIS
2002
IEEE
15 years 11 months ago
Runtime Performance Modeling and Measurement of Adaptive Distributed Object Applications
Distributed applications that can adapt at runtime to changing quality of service (QoS) require a model of the expected QoS and of the possible application adaptations. QoS models ...
John A. Zinky, Joseph P. Loyall, Richard Shapiro