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» A requirements analysis for videogame design support tools
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EUROSSC
2007
Springer
16 years 22 days ago
The Design of a Pressure Sensing Floor for Movement-Based Human Computer Interaction
This paper addresses the design of a large area, high resolution, networked pressure sensing floor with primary application in movement-based human-computer interaction (M-HCI). T...
Sankar Rangarajan, Assegid Kidané, Gang Qia...
ECBS
2009
IEEE
105views Hardware» more  ECBS 2009»
16 years 1 months ago
A Framework for Developing Feature-Rich Software Systems
In response to changing requirements and other environmental influences, software systems are increasingly developed incrementally. Successful implementation of new features in e...
Thein Than Tun, Rod Chapman, Charles B. Haley, Rob...
SPIN
2012
Springer
13 years 9 months ago
Counterexample Explanation by Anomaly Detection
Since counterexamples generated by model checking tools are only symptoms of faults in the model, a significant amount of manual work is required in order to locate the fault that...
Stefan Leue, Mitra Tabaei Befrouei
CDVE
2007
Springer
112views Visualization» more  CDVE 2007»
16 years 23 days ago
VICA: A Voronoi Interface for Visualizing Collaborative Annotations
Abstract. Large-scale scientific investigation often includes collaborative data exploration among geographically distributed researchers. The tools used for this exploration typi...
Yue Wang, James Shearer, Kwan-Liu Ma
TCAD
2008
114views more  TCAD 2008»
15 years 6 months ago
RUMBLE: An Incremental Timing-Driven Physical-Synthesis Optimization Algorithm
Physical synthesis tools are responsible for achieving timing closure. Starting with 130nm designs, multiple cycles are required to cross the chip, making latch placement critical...
David A. Papa, Tao Luo, Michael D. Moffitt, Chin-N...