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» A requirements analysis for videogame design support tools
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ECSA
2011
Springer
14 years 6 months ago
Delta-oriented architectural variability using MontiCore
Modeling of software architectures is a fundamental part of software development processes. Reuse of software components and early analysis of software topologies allow the reduct...
Arne Haber, Thomas Kutz, Holger Rendel, Bernhard R...
DAC
2010
ACM
15 years 6 months ago
A correlation-based design space exploration methodology for multi-processor systems-on-chip
Given the increasing complexity of multi-processor systems-onchip, a wide range of parameters must be tuned to find the best trade-offs in terms of the selected system figures of ...
Giovanni Mariani, Aleksandar Brankovic, Gianluca P...
USENIX
2004
15 years 8 months ago
C-JDBC: Flexible Database Clustering Middleware
Large web or e-commerce sites are frequently hosted on clusters. Successful open-source tools exist for clustering the front tiers of such sites (web servers and application serve...
Emmanuel Cecchet, Julie Marguerite, Willy Zwaenepo...
SOUPS
2006
ACM
16 years 16 days ago
Intentional access management: making access control usable for end-users
The usability of access control mechanisms in modern distributed systems has been widely criticized but little studied. In this paper, we carefully examine one such widely deploye...
Xiang Cao, Lee Iverson
PLDI
2003
ACM
15 years 12 months ago
Checking and inferring local non-aliasing
In prior work [15] we studied a language construct restrict that allows programmers to specify that certain pointers are not aliased to other pointers used within a lexical scope....
Alexander Aiken, Jeffrey S. Foster, John Kodumal, ...