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DIGRA
2005
Springer
15 years 11 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
CORR
2011
Springer
138views Education» more  CORR 2011»
15 years 1 months ago
A new approach to nonrepetitive sequences
A sequence is nonrepetitive if it does not contain two adjacent identical blocks. The remarkable construction of Thue asserts that 3 symbols are enough to build an arbitrarily long...
Jaroslaw Grytczuk, Jakub Kozik, Piotr Micek
GECCO
2003
Springer
201views Optimization» more  GECCO 2003»
15 years 11 months ago
Solving Mastermind Using Genetic Algorithms
The MasterMind game involves decoding a secret code. The classic game is a code of six possible colors in four slots. The game has been analyzed and optimal strategies have been po...
Tom Kalisker, Doug Camens
NETGAMES
2006
ACM
16 years 23 hour ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
NOSSDAV
2005
Springer
15 years 11 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong