Sciweavers

351 search results - page 34 / 71
» A realistic camera model for computer graphics
Sort
View
SI3D
2006
ACM
16 years 3 days ago
Relief mapping of non-height-field surface details
The ability to represent non-height-field mesostructure details is of great importance for rendering complex surface patterns, such as weave and multilayer structures. Currently,...
Fabio Policarpo, Manuel Menezes de Oliveira Neto
TOG
2012
307views Communications» more  TOG 2012»
13 years 8 months ago
Ghost SPH for animating water
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from...
Hagit Schechter, Robert Bridson
ICRA
2009
IEEE
204views Robotics» more  ICRA 2009»
16 years 24 days ago
A high-speed multi-GPU implementation of bottom-up attention using CUDA
— In this paper a novel implementation of the saliency map model on a multi-GPU platform using CUDA technology is presented. The saliency map model is a wellknown computational m...
Tingting Xu, Thomas Pototschnig, Kolja Kühnle...
TOG
2012
266views Communications» more  TOG 2012»
13 years 8 months ago
Structure-aware synthesis for predictive woven fabric appearance
Woven fabrics have a wide range of appearance determined by their small-scale 3D structure. Accurately modeling this structural detail can produce highly realistic renderings of f...
Shuang Zhao, Wenzel Jakob, Steve Marschner, Kavita...
VRIPHYS
2010
15 years 25 days ago
Interactive Deformations with Multigrid Skeletal Constraints
In this paper we present an interactive method for simulating deformable objects using skeletal constraints. We introduce a two-way coupling of a finite element model and a skelet...
Joachim Georgii, Daniel Lagler, Christian Dick, R&...