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GLVLSI
2009
IEEE
142views VLSI» more  GLVLSI 2009»
16 years 28 days ago
Hardware-accelerated gradient noise for graphics
A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
Josef B. Spjut, Andrew E. Kensler, Erik Brunvand
SASP
2009
IEEE
291views Hardware» more  SASP 2009»
16 years 28 days ago
A parameterisable and scalable Smith-Waterman algorithm implementation on CUDA-compatible GPUs
—This paper describes a multi-threaded parallel design and implementation of the Smith-Waterman (SM) algorithm on compute unified device architecture (CUDA)-compatible graphic pr...
Cheng Ling, Khaled Benkrid, Tsuyoshi Hamada
ASPLOS
2010
ACM
16 years 20 days ago
COMPASS: a programmable data prefetcher using idle GPU shaders
A traditional fixed-function graphics accelerator has evolved into a programmable general-purpose graphics processing unit over the last few years. These powerful computing cores...
Dong Hyuk Woo, Hsien-Hsin S. Lee
VLSID
2009
IEEE
177views VLSI» more  VLSID 2009»
16 years 6 months ago
Accelerating System-Level Design Tasks Using Commodity Graphics Hardware: A Case Study
Many system-level design tasks (e.g. timing analysis, hardware/software partitioning and design space exploration) involve computational kernels that are intractable (usually NP-ha...
Unmesh D. Bordoloi, Samarjit Chakraborty
ICDCS
2009
IEEE
16 years 3 months ago
A Practical Study of Regenerating Codes for Peer-to-Peer Backup Systems
In distributed storage systems, erasure codes represent an attractive solution to add redundancy to stored data while limiting the storage overhead. They are able to provide the s...
Alessandro Duminuco, Ernst W. Biersack