In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learnin...
Lucia Terrenghi, Matthias Kranz, Paul Holleis, Alb...
The advent of multiplayer online games brings new actors into the development scene and redefines traditional roles and interactions. Anchored on studies of the role of context in...
Abstract. In this paper, we define a model-driven design trajectory for contextaware services consisting of three levels of models with different degrees of ion and platform indepe...
A concise object-oriented method for the development of real-time systems has been composed. Hardware components are modelled by (sofnuare) base objects; base objects are controll...
Rob L. W. van de Weg, Rolf Engmann, Raoul van de H...
In this paper we propose a language-driven approach for the high-level design of web-based learning applications. In our approach we define a domainspecific language that character...