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TAPOS
1998
126views more  TAPOS 1998»
15 years 6 months ago
Design of Class Hierarchies Based on Concept (Galois) Lattices
Building and maintaining the class hierarchy has been recognized as an important but one of the most difficult activities of object-oriented design. Concept (or Galois) lattices a...
Robert Godin, Hafedh Mili, Guy W. Mineau, Rokia Mi...
CHI
2010
ACM
15 years 10 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
SP
2008
IEEE
15 years 6 months ago
Predictable Design of Network-Based Covert Communication Systems
This paper presents a predictable and quantifiable approach to designing a covert communication system capable of effectively exploiting covert channels found in the various layer...
Ronald William Smith, George Scott Knight
IEE
2002
113views more  IEE 2002»
15 years 6 months ago
Framework based on design patterns for providing persistence in object-oriented programming languages
Abstract. This paper describes an approach to providing object persistence in object-oriented programming languages without modifying the run-time system or the language itself. By...
Jörg Kienzle, Alexander B. Romanovsky
UML
2004
Springer
15 years 11 months ago
SoftContract: Model-Based Design of Error-Checking Code and Property Monitors
This paper discusses a model-based design flow for requirements in distributed embedded software development. Such requirements are specified using a language similar to Linear T...
Luciano Lavagno, Marco Di Natale, Alberto Ferrari,...