Requirements models for large systems typically cannot be developed in a single step, but evolve in a sequence of iterations. We have developed such an iterative modeling process ...
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
UN/CEFACT’s Modelling Methodology (UMM) is used to analyze and design B2B business processes. We extend UMM by a constraint mechanism for adding business environment-specific co...
In this paper we explore a new clustering approach for reducing the complexity of wide issue in-order processors based on EPIC architectures. Complexity effectiveness is achieved ...
Satish Narayanasamy, Hong Wang 0003, Perry H. Wang...
As the Internet grows at a very rapid pace, so does the incidence of attack events and documented unlawful intrusions. The Network Intrusion Detection Systems (NIDSes) are designe...